Britannia Hub · indie shard-in-progress
One persistent Britannia, built back to the bones: non-instanced, skill-based, and dangerous on purpose.
Backed by a small indie studio and a Patreon of veteran Ultima Online players and the private-shard nomads who have waited thirty years for a world worth logging back into.
No NDA · monthly dev logs · first playtests late 2026.
The one-line truth
One persistent Britannia, built back to the bones: non-instanced, skill-based, and dangerous on purpose.
What we won’t change
Each pillar has at least a working prototype in the studio. Nothing here is a slogan yet to ship.
Buy a tower, plant a deed, lock the door — and watch the neighborhood breathe. Player-built towns, not instanced apartments stacked on a server mesh.
The wilderness has consequences on purpose. Murderers are a sentence, not a stat — and the blues who hunt them are a role a city can hang a banner on.
One shared Britannia. No phasing, no lobbies, no theme-park funnel — every player sees the same road, the same moongate, the same contested gate.
Back the Project
Patreon keeps the studio shipping month-over-month. Pick a tier, change it any time — every cent funds salaries, server bills, and art contracts, not marketing.
Where the money goes
per month
$5/ mo
For curious onlookers.
per month
$15/ mo
For the regulars.
per month
$50/ mo
For the deep backers.
FAQ
More questions, more nuance, and a few myths — all on the full FAQ page.
Back the Project
One click on Patreon keeps the dev log monthly, the playtests open, and the studio out of marketing debt.